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用了一段时间.net的代理模式,觉得挺好使.且原来C++代码中存在大量需要代理的东西,由于没有近似的东西,都是靠接口实现的,看起来很别扭.遂想我是不是也能做这么一个东西.
boost的function不是很熟悉,但基本实现还是明白的.直接用boost::function的话,有点杀鸡用牛刀的感觉,因为我仅仅只要一个很小很小的代理语法而已.况且,这么多年过去了,写C++代码越来越没有激情,正好有这么个契机,给自己来点激情.
废话不多说,看代码(别看注释,没有注释,看不懂就去看boost::function去)
vfxdelegate.h
- #pragma once
-
- namespace VFX
- {
- template<class _Fn>
- struct Delegate
- {
- ~Delegate()
- {
- delete _M_imp;
- }
-
- Delegate();
- Delegate(_Fn fn);
- template<class _Cty>
- Delegate(_Cty & obj);
- template<class _Cty>
- Delegate(_Cty & obj,_Fn fn);
-
- Delegate & operator = (_Fn fn);
- template<class _Cty>
- Delegate & operator = (_Cty obj);
-
- Delegate(const Delegate & rh);
- Delegate & operator = (const Delegate & rh);
-
- bool operator == (const Delegate & rh) const;
- bool operator != (const Delegate & rh) const;
-
- operator bool () const;
- void swap(Delegate & rh);
- };
-
- template<class _Ty>
- struct MultDelegate
- {
- typedef Delegate<_Ty> delegate_type;
- typedef stl::vector<delegate_type> delegate_vectory;
-
- MultDelegate & operator += (const delegate_type & dt);
- MultDelegate & operator -= (const delegate_type & dt);
-
- void clear();
- void swap(MultDelegate & rh);
- private:
- delegate_vectory m_Events;
- };
-
- namespace detail
- {
- template<class _Ty>
- struct _DelegateGetType_
- {
- typedef _Ty type;
- };
- template<class _Ty>
- struct _DelegateGetType_<_Ty*>
- {
- typedef _Ty type;
- };
- template<class _Ty>
- struct _DelegateGetType_<_Ty&>
- {
- typedef _Ty type;
- };
- }
- }
-
- #pragma push_macro("TMPARGS")
- #pragma push_macro("FUNARGS")
- #pragma push_macro("FUNPARAMS")
- #pragma push_macro("PARAMSLIST")
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS
- #define FUNARGS void
- #define FUNPARAMS void
- #define PARAMSLIST
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0
- #define FUNARGS T0
- #define FUNPARAMS T0 t0
- #define PARAMSLIST t0
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1
- #define FUNARGS T0,T1
- #define FUNPARAMS T0 t0,T1 t1
- #define PARAMSLIST t0,t1
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2
- #define FUNARGS T0,T1,T2
- #define FUNPARAMS T0 t0,T1 t1,T2 t2
- #define PARAMSLIST t0,t1,t2
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3
- #define FUNARGS T0,T1,T2,T3
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3
- #define PARAMSLIST t0,t1,t2,t3
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3,class T4
- #define FUNARGS T0,T1,T2,T3,T4
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3,T4 t4
- #define PARAMSLIST t0,t1,t2,t3,t4
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3,class T4,class T5
- #define FUNARGS T0,T1,T2,T3,T4,T5
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3,T4 t4,T5 t5
- #define PARAMSLIST t0,t1,t2,t3,t4,t5
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3,class T4,class T5,class T6
- #define FUNARGS T0,T1,T2,T3,T4,T5,T6
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3,T4 t4,T5 t5,T6 t6
- #define PARAMSLIST t0,t1,t2,t3,t4,t5,t6
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3,class T4,class T5,class T6,class T7
- #define FUNARGS T0,T1,T2,T3,T4,T5,T6,T7
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3,T4 t4,T5 t5,T6 t6,T7 t7
- #define PARAMSLIST t0,t1,t2,t3,t4,t5,t6,t7
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3,class T4,class T5,class T6,class T7,class T8
- #define FUNARGS T0,T1,T2,T3,T4,T5,T6,T7,T8
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3,T4 t4,T5 t5,T6 t6,T7 t7,T8 t8
- #define PARAMSLIST t0,t1,t2,t3,t4,t5,t6,t7,t8
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3,class T4,class T5,class T6,class T7,class T8,class T9
- #define FUNARGS T0,T1,T2,T3,T4,T5,T6,T7,T8,T9
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3,T4 t4,T5 t5,T6 t6,T7 t7,T8 t8,T9 t9
- #define PARAMSLIST t0,t1,t2,t3,t4,t5,t6,t7,t8,t9
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3,class T4,class T5,class T6,class T7,class T8,class T9,class T10
- #define FUNARGS T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3,T4 t4,T5 t5,T6 t6,T7 t7,T8 t8,T9 t9,T10 t10
- #define PARAMSLIST t0,t1,t2,t3,t4,t5,t6,t7,t8,t9,t10
- #include "vfxdelegate.inl"
-
- #undef TMPARGS
- #undef FUNARGS
- #undef FUNPARAMS
- #undef PARAMSLIST
- #define TMPARGS ,class T0,class T1,class T2,class T3,class T4,class T5,class T6,class T7,class T8,class T9,class T10,class T11
- #define FUNARGS T0,T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11
- #define FUNPARAMS T0 t0,T1 t1,T2 t2,T3 t3,T4 t4,T5 t5,T6 t6,T7 t7,T8 t8,T9 t9,T10 t10,T11 t11
- #define PARAMSLIST t0,t1,t2,t3,t4,t5,t6,t7,t8,t9,t10,t11
- #include "vfxdelegate.inl"
-
- #pragma pop_macro("TMPARGS")
- #pragma pop_macro("FUNARGS")
- #pragma pop_macro("FUNPARAMS")
- #pragma pop_macro("PARAMSLIST")
vfxdelegate.inl
- namespace VFX
- {
- template<class _Result TMPARGS>
- struct Delegate<_Result(FUNARGS)>
- {
- private:
- struct Impl
- {
- virtual ~Impl(){}
- virtual _Result Call(FUNPARAMS) = 0;
- virtual Impl * Clone() const = 0;
- virtual char Type() const = 0;
- virtual bool Equip(const Impl * rh) const = 0;
- };
- struct FnImpl : Impl
- {
- typedef _Result(*fun_type)(FUNARGS);
- fun_type _M_fn;
- FnImpl(fun_type fn):_M_fn(fn){}
- virtual _Result Call(FUNPARAMS)
- {
- return _M_fn(PARAMSLIST);
- }
- virtual Impl * Clone() const
- {
- return new FnImpl(_M_fn);
- }
- virtual char Type() const
- {
- return 1;
- }
- virtual bool Equip(const Impl * rh) const
- {
- return _M_fn == ((FnImpl *)rh)->_M_fn;
- }
- };
- template<class _Cty>
- struct MemfnImpl : Impl
- {
- typedef _Result(_Cty::*fun_type)(FUNARGS);
- fun_type _M_fn;
- _Cty * _M_obj;
- MemfnImpl(_Cty * obj,fun_type fn):_M_fn(fn),_M_obj(obj){}
- MemfnImpl(_Cty & obj,fun_type fn):_M_fn(fn),_M_obj(&obj){}
- virtual _Result Call(FUNPARAMS)
- {
- return (_M_obj->*_M_fn)(PARAMSLIST);
- }
- virtual Impl * Clone() const
- {
- return new MemfnImpl(_M_obj,_M_fn);
- }
- virtual char Type() const
- {
- return 2;
- }
- virtual bool Equip(const Impl * rh) const
- {
- return _M_fn == ((MemfnImpl *)rh)->_M_fn && _M_obj == ((MemfnImpl *)rh)->_M_obj;
- }
- };
- template<class _Cty>
- struct ObjfnImpl : Impl
- {
- _Cty * _M_obj;
- ObjfnImpl(_Cty * obj):_M_obj(obj){}
- ObjfnImpl(_Cty & obj):_M_obj(&obj){}
- virtual _Result Call(FUNPARAMS)
- {
- return _M_obj->operator()(PARAMSLIST);
- }
- virtual Impl * Clone() const
- {
- return new ObjfnImpl(_M_obj);
- }
- virtual char Type() const
- {
- return 3;
- }
- virtual bool Equip(const Impl * rh) const
- {
- return _M_obj == ((MemfnImpl *)rh)->_M_obj;
- }
- };
-
- Impl * _M_imp;
-
- public:
- ~Delegate()
- {
- delete _M_imp;
- }
-
- Delegate():_M_imp(0){}
- Delegate(_Result(*fn)(FUNARGS))
- :_M_imp(new FnImpl(fn)){}
-
- template<class _Cty>
- Delegate(_Cty & obj)
- :_M_imp(new ObjfnImpl<VFX::detail::_DelegateGetType_<_Cty>::type>(obj)){}
-
- template<class _Cty>
- Delegate(_Cty & obj,_Result(_Cty::*fn)(FUNARGS))
- :_M_imp(new MemfnImpl<VFX::detail::_DelegateGetType_<_Cty>::type>(obj,fn)){}
-
- Delegate & operator = (_Result(*fn)(FUNARGS))
- {
- delete _M_imp;
- _M_imp = new FnImpl;
- }
- template<class _Cty>
- Delegate & operator = (_Cty obj)
- {
- delete _M_imp;
- _M_imp = new ObjfnImpl<VFX::detail::_DelegateGetType_<_Cty>::type>(obj);
- }
-
- Delegate(const Delegate & rh)
- {
- if(rh._M_imp != 0)
- _M_imp = rh._M_imp->Clone();
- else
- _M_imp = 0;
- }
- Delegate & operator = (const Delegate & rh)
- {
- if(this != &rh)
- {
- delete _M_imp;
- if(rh._M_imp != 0)
- _M_imp = rh._M_imp->Clone();
- else
- _M_imp = 0;
- }
- return *this;
- }
-
- bool operator == (const Delegate & rh) const
- {
- if(_M_imp == NULL || rh._M_imp == NULL)
- return _M_imp == rh._M_imp;
- return _M_imp->Type() == rh._M_imp->Type() &&
- _M_imp->Equip(rh._M_imp);
- }
-
- bool operator != (const Delegate & rh) const
- {
- return !(operator ==(rh));
- }
-
- _Result operator()(FUNPARAMS) const
- {
- if(_M_imp == NULL)
- throw std::runtime_error("call null delegate");
- return _M_imp->Call(PARAMSLIST);
- }
-
- operator bool () const
- {
- return _M_imp != 0;
- }
-
- void swap(Delegate & rh)
- {
- Impl * temp = _M_imp;
- _M_imp = rh._M_imp;
- rh._M_imp = temp;
- }
- };
-
- template<class _Result TMPARGS>
- struct MultDelegate<_Result(FUNARGS)>
- {
- typedef Delegate<_Result(FUNARGS)> delegate_type;
- typedef stl::vector<delegate_type> delegate_vectory;
-
- void clear()
- {
- m_Events.clear();
- }
- MultDelegate & operator += (const delegate_type & dt)
- {
- for(delegate_vectory::iterator i=m_Events.begin(); i!=m_Events.end(); ++i)
- {
- if(*i == dt)
- return *this;
- }
- m_Events.push_back(dt);
- return *this;
- }
- MultDelegate & operator -= (const delegate_type & dt)
- {
- for(delegate_vectory::iterator i=m_Events.begin(); i!=m_Events.end(); ++i)
- {
- if(*i == dt)
- {
- m_Events.erase(i);
- break;
- }
- }
- return *this;
- }
- void operator()(FUNPARAMS) const
- {
- for(delegate_vectory::const_iterator i=m_Events.begin(); i!=m_Events.end(); ++i)
- {
- if(*i) (*i)(PARAMSLIST);
- }
- }
-
- void swap(MultDelegate & rh)
- {
- m_Events.swap(rh.m_Events);
- }
- private:
- delegate_vectory m_Events;
- };
- }
使用案例:
- typedef VFX::Delegate<void(VIPropertyEditAble *)> PropertyGridEvents;
-
- class PGRID_API CPropertyGridEditor : public CXTPPropertyGrid
- {
- DECLARE_DYNAMIC(CPropertyGridEditor)
- VIPropertyEditAble * m_pObject;
-
- VFX::MultDelegate<void(VIPropertyEditAble *)> ValueChanged;
- void NotifyListener_ValueChanged()
- {
- this->ValueChanged(m_pObject);
- }
- };
-
- class CMapEditorDoc : public CDocument
- {
- void OnGridValueChanged(VIPropertyEditAble * pObject);
- {
- if(pObject != NULL)
- SetModifiedFlag(TRUE);
- }
- };
-
-
- void CMainFrame::InitDocument()
- {
- CMapEditorDoc * pDoc = (CMapEditorDoc *)GetActiveDocument();
- m_wndPropertyGrid.ValueChanged += PropertyGridEvents(*pDoc,&CMapEditorDoc::OnGridValueChanged);
- }
注:stl::vector<>是std::vector<,VFX::alloctor>的typedef。因此,你只需要把stl替换成std就可以了
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